Minimum Distance Queries For Polygonal And Parametric Models
نویسندگان
چکیده
Calculation of the minimum distance to a geometric object or the minimum separation between objects is a fundamental problem that has application in a variety of arenas. Minimum separation queries for sculptured surfaces are believed particularly difficult, yet are increasingly important as modeling problems grow larger and interactivity demands grow more stringent. We present a set of algorithms based on easy to compute bounds that allows efficient solution of minimum separation queries for many types of surface representations. These algorithms have simple and robust implementations and have average case performance matching the most efficient theoretical algorithms. These algorithms are tested in an interactive application designed to be the front-end of a haptic display system for virtual prototyping of assemblies. Minimum Distance Queries For Polygonal And Parametric Models UUCS-97-003 David Johnson and Elaine Cohen
منابع مشابه
Unified Distance Queries in a Heterogeneous Model Environment
Computing the minimum distance between two models in a virtual scene is a fundamental operation useful in simulation, path planning, haptics, and modeling. In an environment with heterogeneous model representations, distance functions can be difficult to formulate and may require multiple specialized methods. In this paper, we demonstrate a generalized method for finding the distance between mo...
متن کاملمدل جدیدی برای جستجوی عبارت بر اساس کمینه جابهجایی وزندار
Finding high-quality web pages is one of the most important tasks of search engines. The relevance between the documents found and the query searched depends on the user observation and increases the complexity of ranking algorithms. The other issue is that users often explore just the first 10 to 20 results while millions of pages related to a query may exist. So search engines have to use sui...
متن کاملA Framework for Efficient Minimum Distance Computations
In this paper we present a framework for minimum distance computations that allows efficient solution of minimum distance queries on a variety of surface representations, including sculptured surfaces. The framework depends on geometric reasoning rather than numerical methods and can be implemented straightforwardly. We demonstrate performance that compares favorably to other polygonal methods ...
متن کاملFast 3D Geometric Proximity Queries between Rigid and Deformable Models Using Graphics Hardware Acceleration
We present an approach for computing generalized proximity information between arbitrary polygonal models using graphics hardware acceleration. Our algorithm combines object-space localization, multi-pass rendering techniques, and accelerated distance field computation to perform complex proximity queries at interactive rates. It is applicable to any closed, possibly non-convex, polygonal objec...
متن کاملJaywalking your dog: computing the Fréchet distance with shortcuts
The similarity of two polygonal curves can be measured using the Fréchet distance. We introduce the notion of a more robust Fréchet distance, where one is allowed to shortcut between vertices of one of the curves. This is a natural approach for handling noise, in particular batched outliers. We compute a (3 + ε)-approximation to the minimum Fréchet distance over all possible such shortcuts, in ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 1997